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Juvenate

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OUT ON STEAM CLICK HERE

Play as Juvenate, the Divine of Rejuvenation, and channel your power throughout your body to achieve feats no mortal being can dream of. Battle great foes, traverse mysterious biomes, and save this world from the Divine of Death.

Tasked with conquering both 3D and 2D challenges, players will have many unique and interesting situations to overcome.

TEAM & SCOPE
Engine: Unreal Engine
Team Size: 25+
Timeline: Nov. 2024 - May. 2025
Project Type: Single Player Traversal
Role and Responsibilities: Modeled and textured props and environment assets
Awards: 

  • 2025 Collegiate Games Challenge

    • First Place Winner in Cinematics

    • Finalist in Interactive

  • 2025 SCAD Entelechy - Annual awards showcase, highlighting student accomplishments in various art & design disciplines.

    • Winner:  Best in Show

    • Winner:  Animation

    • Finalist:  Level Design

    • Finalist:  3D Game Large Team

    • Finalist:  Art Direction

    • Finalist:  Concept Art

    • Finalist:  Trailer

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Gay Gaming Professionals and Raw Thrills awarded $90,000 in cash prizes during this 2025 inaugural event, a national competition celebrating innovation in student game development.​​

 

The event showcased award-winning projects from nine scholastic institutions such as the Savannah College of Art and Design, the University of Southern California, and Michigan State University. Projects competed in three categories, Business, Cinematics, and Interactive.​​

 

Juvenate - First Place, Cinematic Category

Showcasing excellence in visual storytelling, game marketing, & promotional creativity, this track invites students to produce compelling video game trailers - whether through live action, CGI, gameplay capture, or a hybrid approach - that demonstrate both creative flair and strategic communication.​​

 

Juvenate - Finalist, Interactive Category

Honoring excellence in student-led game development, this category highlights original student video games that showcase creative design, technical innovation, and compelling interactive experiences.

My Contribution

My Approach

Low Poly: 
Modeled using Maya with limits on topology. 
High Poly: Took low poly model and sculpted high poly details onto the model.
Texture: Baked high poly model onto low poly model. Used hand painted textures to achieve specific art style. Exported 2K maps.

 

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Work Featured in Art Book

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