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3D Artist

TEAM & SCOPE
Engine: Unreal Engine
Team Size: 25+
Timeline: Sep. 2025 - Present
Project Type: Multiplayer survival horde shooter
Role and Responsibilities: Modeled and textured props and environment assets as well as nearly all rock assets used.
Environment Artist Responsibilities
As an environment artist on this game, I sculpted my models in Zbrush and rework the topology and UV's in Maya. I then textured the models in substance painter. For the rocks, I generated edgewear and normal maps as we made world aligned rock materials.



















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