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TEAM & SCOPE
Engine: Unreal Engine
Team Size: 25+
Timeline: Sep. 2025 - Present
Project Type: Multiplayer survival horde shooter
Role and Responsibilities: Modeled and textured props and environment assets as well as nearly all rock assets used.


 

Environment Artist Responsibilities
As an environment artist on this game, I sculpted my models in Zbrush and rework the topology and UV's in Maya. I then textured the models in substance painter. For the rocks, I generated edgewear and normal maps as we made world aligned rock materials. 


 

Club.png
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Bow.png
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Crystaltorch.png
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CrackedDoor.png
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Skull.png
BackPack.png
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Drum.png
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Poster_1.png
SIS_Poster8.png
SIS_Poster12.png
Poster_3.png
Poster_2.png
Poster_4.png
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